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Xevious resurrection ost
Xevious resurrection ost





xevious resurrection ost

xevious resurrection ost

Game: Pokémon Mystery Dungeon: Gates to Infinity (2012 Nintendo/The Pokémon Company/Spike Chunsoft) Usage: This song is used in creepy underwater levels without much action, such as those found in World 3 and 4. Its main use is in derelict areas of human habitation with relatively few enemy encounters. Usage: This versatile ambient creepy song is used in many different settings. Game: Fear Effect (1999 Kronos Digital Entertainment, Eidos) Usage: A slightly faster and lighthearded theme that is used in faster-paced levels in World 1. Usage: This lighthearted and slow theme is used in "plains" levels in World 1. Game: Pokémon Shuffle (2015 Genius Sonority/The Pokémon Company/Nintendo) The number of world-specific songs are kept to a minimum so that the soundtrack size stays as low as possible. These songs are played in specific worlds. Usage: TThis song is used in map enemy battle segments. Game: Super Smash Bros., Fighting Polygon Team stage Usage: This song is used in Mushroom Houses. Game: The Legend of Zelda: Ocarina of Time Usage: This song is used in bonus areas of levels, as well as Switch Palaces. It is also used in levels taking place in abandoned habitations. Usage: This song is used in Town areas that have been victimized by the events of the game. Game: Ragnarok Online, Great Demon Baphomet's tomb Usage: This song is used in Town areas unaffected by the ravages of the events of the game. Usage: This song is used in Bowser rampage levels Game: Paper Mario: The Thousand Year Door, Final Bowser Battle Usage: This is the world boss battle BGM for the world bosses of Worlds 1, 2, 5, and 6. Game: Devil May Cry 3, second Arkham battle Usage: This is the song played in all boss fights in regular levels. Usage: This song is played most often in pre-boss areas. Game: Dynasty Warriors 5: Xtreme Legends, Recieving a betrayal letter in Legend Mode SMFMUSIC.INI Section Name: War Zone (two words, note the space in between) Usage: Played in levels with a military setting, most notably Doomship levels (x-SHIP). Usage: This song is played in Fortress-type levels (or any type of level) that are technological in nature. Usage: This song is used in Fortress-type levels that convey the sense of emptiness or vastness, as well as areas in general that have a gloomy dreary setting, such as a bleak wintry landscape.

xevious resurrection ost

Game: Ragnarok Online, Thantos Tower Upper Levels Usage: This epic song is the universal BGM for Fortress levels set in the typical castle, fortress, or anything related to gothic architecture. Game: Ragnarok Online, Thantos Tower Lower Levels Usage: This song is played in levels set in untamed wildernesses, wastelands, basically any terrain that is blighted in any way. Usage: This song is the universal theme for all Ghost House (x-GHx) levels. Usage: This is played in levels entirely set in serene swimming environments. Games: Castlevania: Order of Ecclesia, Somnus Reef Title: "Wandering the Crystal Blue" (arranged version) Usage: This is used in underground areas that are less action-heavy, such as map pipe warp rooms. Game: Mario and Luigi: Partners in Time, Peach Castle Dungeon It plays in underground sections of levels that are action-oriented, as well as action-oriented "dark" levels. Usage: This is a mashup between "A Clashing of Waves", played in Kalidus Channel of Castlevania: Order of Ecclesia, and the underground theme from the original NES version of Super Mario Bros. 3Īrtists: Michiru Yamane, Koji Kondo, JudgeSpear (mashup) Games: Castlevania: Order of Ecclesia, Super Mario Bros. Title: "A Clashing of Underground Waves" (version 4) Usage: This song plays in extremely high action levels, notably Shark Chomp chase levels and Metal Slug tank encounters. Game: Ragnarok Online, Outskirts of Morroc

Xevious resurrection ost full#

Usage: This song is used in "athletic"-type levels, which consist of more action oriented platforming, including jumps from moving platform to moving platform and running at full speed from aggressive enemies. Usage: This song is used in big sprawling levels which encourage exploration and item hunting. Usage: Used in more action oriented levels set in paradise-type locations such as beach resorts and exotic cities. Additionally, if the level is set in a location that is relaxing and casual, this song would more likely than not be assigned to it. Usage: Very often used in "plains" type levels, where there are not many enemy encounters, allowing players to take on the level at a more leisurely pace. This pool of songs is generally played in all worlds as default level themes.







Xevious resurrection ost